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leongwira
leongwira 


Complete the Exercise 6: Modify the WackAMole game from your textbook page 282. Hints: Download the template for this project from the Students File section Complete the initial project following the steps from the book (pages 274-277) Add the modifications asked by the exercise Make sure when you turn the mole red, to use a duration of zero for this activity (to prevent a red mole to pop up in case that Alice picks the same mole twice in a row) Make sure to congratulate the user when all the moles are red (at the end of the game). Name your World as follow: YourName_Project9.a2w PaniaguaFernando_Project9.a2w Once finished, upload your world to this assignment. Attachments Tags Clarifications

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Ch09Ex06modifyTheWhackAMoleGame

Cramshark01
Cramshark01 



The program follows the specifications to the best what was listed above. I did not have the textbook to see exact requirements. Mole turns red when clicked and does not appear again. Once they are all red, you win. This also has sound when the mole is wacked.

It was developed using Alice 2.4.2. The screenshot added is the actual program you will download.

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Purchases made from my submissions, through Cramshark, are final and there are no refunds. Thank you.
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