Alice 2.2 assignment Chapter 3 Hop p.84
Create a world with a crate (objects) and a kangaroo(animals). Write a program to make the kangaroo hop to the top of the box, turning the kangaroo's legs backwards and forward to make it look like a hop. Use the height function to guide the forward and upward movements.
I have attached the completed product. I am not sure as to how to approach this. I am an older adult learner attempting to figure this out.Attachments
Attached is a program for Chapter 3 #3. Notes are included within the program to help. Program was developed using 2.4.2 which will work with 2.2.Image below is the program received.All purchases made through Cramshark are final and there are no refunds. Thank you.