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Snowman to Stool

Dannyboy99
Dannyboy99 


Chapter 3 Page 85, #7 Snowman to Stool This exercise uses a number function as the count for a Loop. Create a world with a snowman and a stool, as seen below. Use a Loop to make the snowman (People) move to the stool (Kitchen), one meter at a time. Use a distance to function to determine the number of times the loop repeats. (The distance to function might return a fractional distance such as 3.75 meters. The Loop statement truncates the fractional number to the integer 3 and will repeat three times.) We recommend that you test your solution by moving the snowman and the stool to different locations on the screen and running the program with each change, so you can know whether it works no matter where the snowman and the stool are located. Attachments
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ALICE - Snowman to stool

SW_wizard
SW_wizard 



Snowman to Stool alice program Attachments
Snowman-to-Stool.zip (164 K) Download

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Chapter 3 Page 85, #7 Snowman to Stool

Cramshark01
Cramshark01 



This program was developed using 2.4.2. A screenshot is included of the program you will receive. Purchases made from my submissions, through Cramshark, are final and there are no refunds. Thank you. Attachments Screenshots
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